9 Days
·Cohort-based Course
Master the process of creating behavioral-driven experiences using the Makeit toolkit for effective behavioral design and user progress.
9 Days
·Cohort-based Course
Master the process of creating behavioral-driven experiences using the Makeit toolkit for effective behavioral design and user progress.
Course overview
TL;DR: You'll learn the step-by-step process for creating behavioral journey maps to inform experience design. Based upon the behavioral analysis and opportunities identified you'll ideate leveraging the 15 core make it strategies and associated tactics. Finally, you'll construct a set of behavioral design hypotheses to inform prototyping and testing.
We'll show you where these steps fall in the re-designed Design Sprint Process we refer to as the Make It Behavioral Design Sprint with a focus on these two specific stages:
Map & Understand:
- Start at the end, map the behavior journey
- Identify makeit barriers to progress
- Identify and prioritize opportunity points
Ideate & Visualize:
- Idea generation using makeit toolkit strategies and tactics
- Idea refinement leveraging combo/trade-offs
- Formulate behavioral design hypothesis
Watch a quick 30-minute introduction to what you'll learn: https://maven.com/p/be8942/experience-design-using-behavioral-journey-mapping?utm_medium=ll_share_link&utm_source=instructor
The course is Case Study based and I've hand picked three specific case studies (e.g., healthcare, renewable energy, and financial services) to guide your learning journey.
You'll learn about the key differences between traditional customer journey mapping and behavioral journey mapping (e.g., focus, design objectives, psychological elements, and outcome vs. process orientation).
You'll get an overview of the Five Laws of Behavior: 1st Law: B=f(P*E) by Kurt Lewin; 2nd Law: B=S1+S2 by Kaniel Kahneman; 3rd Law: A->B->C by B.F. Skinner; 4th Law: B=MAP by B.J. Fogg; and 5th Law: B=f(I,E) by Deci and Ryan.
You'll learn about the Five Core Components of a Behavioral Journey Map:
(1) Behaviors - what does the user do represented as a behavioral journey map? starting at the end and mapping out all user behaviors and associated user tasks.
(2) Prompts - what internal or external triggers prompt the behavior? All behavior is prompted whether internally or externally.
(3) Consequences - what are the immediate and/or delayed consequences (positive or negative) of the behavior?
(4) Barriers - what prevents people from taking action or making progress? are there motivational, ability, or prompt/attention-related behavioral barriers to progress?
(5) Opportunity Points - what opportunities are there to help the user make better progress and/or improve the overall experience?
You'll learn about how to identify and leverage different Design Intervention Strategies:
(1) Antecedent Intervention - involves setting up new cues or prompts to trigger the behavior and/or refining them;
(2) Behavioral Intervention - focusing on modifying the environment and/or the process surrounding the behavior in order to make the desired behavior easier or more likely to be performed;
(3) Consequential Intervention - ways in which to impact or modify the outcomes (positive or negative) of a behavior in order to reinforce its occurrence; and
(4) Overcoming Barriers to Progress - identifying specific Make It Strategies and Tactics to overcome barriers to progress.
You'll learn about leveraging the 15 core makeit behavioral design strategies and associated tactics for helping people make user's make progress and achieve desired outcomes.
A few examples of the makeit behavioral design Strategies you'll learn to apply:
-> Make it Easy: Decrease the real or perceived cost and the cognitive or physical effort required to encourage a behavior.
-> Make it Attractive: Frame choices, goals, and experiences as familiar, relevant, and immediately beneficial, appealing to the senses or in comparison to alternatives.
-> Make it Tangible: Encourage and reinforce behaviors, effort, progress, and success with tangible incentives and rewards.
-> Make it Empowering: Increase the sense of autonomy, control and choice over people’s course of action and encourage creative, strategic, and adaptive thinking.
-> Make it Yours: Build commitment and leverage or increase people’s sense of ownership and attachment to outcomes, products, and experiences.
-> Make it Meaningful: Leverage people’s beliefs, need for order and context, and connect the desired behaviour, goal, or experience to higher values that transcend the individual.
and more! How to Design with Behavior in Mind.
You'll learn about the makeit toolkit's Comb/Trade-off process to present, evaluate, and improve ideas via cross-team inspection as part of the ideation process.
You'll learn how to formulate Behavioral Design Hypothesis(es) to guide and inform your prototyping and testing efforts with real customers.
Throughout the process, I'll teach you how to leverage Generative AI (ChatGPT) as part of the makeit Behavioral Design Sprint approach. The practical methods you learn will help you in introducing a behavioral design process to your teams.
It's going to be an amazing course! I cannot wait to share with you these practical and empowering methods and tools for behavioral design efforts!
01
Behavioral scientists seeking to better integrate applied behavioral science into the design process.
02
Scrum masters looking to better align teams on more focused customer outcomes via a behavioral challenge statement.
03
Product managers wanting to make sure the products and services they design are behavioral informed and more likely to succeed.
04
Researchers wanting to ensure that the insights they capture help contextual inform the specific user behaviors to be influenced.
05
Designers wanting to have better context around the users they are designing for and the specific behaviors that need to be influenced.
06
Collectively, aligning a team around a set of behavioral design hypothesis to influence customer decision making & progress moving forward.
Introduction to the Make it Toolkit for Behavioral Design
How we made the Design Sprint process more human-centered by integrating the makeit toolkit into it. Starting with a behavioral challenge statement.
Introduction to the Five Laws of Behavioral Science
The Five Laws of Behavior B=f(P,E) Kurt Lewin, B=f(S1,S2) Daniel Kahneman, (A->B->C) B.F. Skinner, (B=MAP) BJ Fogg, and B=f(I,E) Deci & Ryan to inform behavioral design.
Behavioral Journey Map vs. Traditional Journey Map
The core differences between a behavioral journey map and a traditional journey map (focus, design objective, orientation) and the five core components to a behavioral journey map (prompts, behavior, consequences, barriers, and opportunity points).
Interactive Behavioral Journey Mapping Case Study
An interactive, case study based exercise to create a behavioral journey map from start to finish, Covering in detail the five core components: behavior, prompts, consequences, barriers, and opportunity points.
Ideating leveraging the 15 makeit Behavioral Design Strategies
As part of the case study based exercise learning how to leverage the fifteen (15) makeit behavioral design strategies and associated tactics to ideate on how to better influence customer progress and design a better experience.
Formulating a Behavioral Design Hypothesis
Formulating a behavioral design hypothesis to drive prototyping and validation with consumers or customers aligned with the original behavioral challenge statement.
6 interactive live sessions
Lifetime access to course materials
In-depth lessons
Direct access to instructor
Projects to apply learnings
Guided feedback & reflection
Private community of peers
Course certificate upon completion
Maven Satisfaction Guarantee
This course is backed by Maven’s guarantee. You can receive a full refund within 14 days after the course ends, provided you meet the completion criteria in our refund policy.
Experience Design using Behavioral Journey Mapping
Week 1
Oct 1—Oct 6
Events
Tue, Oct 1, 4:00 PM - 6:00 PM UTC
Wed, Oct 2, 7:00 PM - 7:30 PM UTC
Fri, Oct 4, 4:00 PM - 6:00 PM UTC
Week 2
Oct 7—Oct 9
Events
Mon, Oct 7, 7:00 PM - 7:30 PM UTC
Wed, Oct 9, 4:00 PM - 6:00 PM UTC
Post-Course
Events
Fri, Oct 11, 4:00 PM - 4:30 PM UTC
John Gusiff is the Managing Partner for Customer Centric Solutions LLC.
He is a makeit toolkit Certified Instructor for Behavioral Design.
He is passionate about improving the lives of customers via human-centered design and design thinking methods. He leverages customer jobs-to-be-done (jtbd) insights research along with applied behavioral science when consulting with his clients.
He has worked directly with executives in marketing, sales, product development, customer service and support functions to help them rethink how they better service their customers and implement the processes, organization, and technology to support it.
Clients have included: American Honda, Canada Goose, Citibank, Ecobee, G Adventures, Gympass, Humana, Porch, lululemon, Royal Ambulance, Shaklee, and TransAlta.
Join an upcoming cohort
Cohort 1
$525
Dates
Payment Deadline
Bulk purchases
Two Weeks - Three Sessions + Office Hour
LIVE Cohort - Three Sessions across Two Weeks
10 am to 12 pm PST
We'll be meeting LIVE as a cohort walking through specific topics each session, building behavioral journey maps, ideating on behavioral design strategies + tactics, defining our behavioral design hypothesis, and working together in teams.
Three LIVE Cohort Sessions working on Group Case Study
Session 1: Introduction and Course Overview: Behavioral Design Sprint, makeit toolkit, and Case Studies
Session 2:Behavioral Journey Mapping (start to finish) covering all five components
Session 3: RICE Prioritization, Ideation with makeit Strategies + Tactics, Group Shareouts
Office Hours - Q & A
Additional Office Hours between sessions with provide further Q & A opportunities, three of them, spread out throughout the course to raise up and discuss any topic related to the course.
Student Portal for Cohort Discussions, Sharing of additional Resources
Leveraging the student portal on the Maven platform for posting announcements, reading materials, general discussion, and takeaways from the class.
Active hands-on learning
This course builds on live workshops and hands-on projects
Interactive and project-based
You’ll be interacting with other learners through breakout rooms and project teams
Learn with a cohort of peers
Join a community of like-minded people who want to learn and grow alongside you
What happens if I can’t make a live session?
I work full-time, what is the expected time commitment?
What’s the refund policy?
Join an upcoming cohort
Cohort 1
$525
Dates
Payment Deadline
Bulk purchases